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Dec 8, 2025

Note

WebGL matrix port — planning

Fragment-shader path for bloom and density without sacrificing the five movements.

Canvas 2D carries the hero today. The planned upgrade swaps the renderer, not the choreography — same movements, morph timing, clearing behavior, and reduced-motion fallback.

This post will track benchmarks, fallback strategy, and what 'done' means for 60fps on mid-tier laptops.

[Placeholder lab entry — final content, media, and comments TBD]