Dec 8, 2025
Note
WebGL matrix port — planning
Fragment-shader path for bloom and density without sacrificing the five movements.
Canvas 2D carries the hero today. The planned upgrade swaps the renderer, not the choreography — same movements, morph timing, clearing behavior, and reduced-motion fallback.
This post will track benchmarks, fallback strategy, and what 'done' means for 60fps on mid-tier laptops.
[Placeholder lab entry — final content, media, and comments TBD]